extends BaseHoldItem

@onready var particle: GPUParticles2D = $Particle
@onready var point_light_2d: PointLight2D = $Light/PointLight2D
@export var fire_max_energy: float = 1.5
@export var fire_on_time: float = 1.0
@export var fire_on_delay_time: float = 0.5


func _ready() -> void:
	await get_tree().create_timer(fire_on_delay_time).timeout
	GlobalUtils.start_particle_emit(particle)
	GlobalUtils.tween_light_on(point_light_2d, fire_max_energy, fire_on_time)
